Krueger the Storm Lord


Level KXP Priest
123 456 7
TH
1010- --- -+1
25210 --- -+1
310321 0-- -+1
420432 1-- -+2
550543 20- -+3
6100543 21a -+3
7200554 320 -+3
8375555 431 -+4
9700555 555 -+5
101450555 555 b+5
112200555 555 a+5
122950555 555 0+6
133700555 555 1+7
144450555 555 2+7
155200555 555 3+7
165950555 555 4+8
176700555 555 5+9
187450655 555 5+9
198200665 555 5+9
208950666 555 5+10
219700666 655 5+11
2210450666 665 5+11
2311200666 666 5+11
2411950766 666 5+12
2512700776 666 5+13
2613450777 666 5+13
2714200777 766 5+13
2814950777 776 5+14
2915700777 777 5+15
3016450777 777 6+15
3117200877 777 6+15
3217950887 777 6+16
3318700888 777 6+17
3419450888 877 6+17
3520200888 887 6+17
3620950888 888 6+18
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+5+6+0+0+0+0+0 +15+15+6÷1
Requisites:Str 18, Dex 19, Wis 17, Race Slots 1, Class Slots 2
Alignment:C Any
HD/level:1d8 CF3: ++d8
Weapon Prof.:+3+level/3
To Hit Table:+level/2 (round down)
Save Table:Priest CF 3: 2xPriest
Reference:Warmachine
Groups:Archetype, Priest
Complexity:CF=2
"To understand Krueger you must think of him not as a man but as a force of nature. He is the raging hurricane, the wild tornado obliterating anything in its path and leaving others to pick up the pieces. –Omnipotent Lortus"
Counts as Human. 2 for 1 trading. Wisdom bonus to progression.
Has “all druid” abilities. You have a Control Radius of (9+lvl)*5’.
Have 7+lvl fury per day. 1N, spend 1 fury: +1 attack, ++1 TH or ++1dmg to an att or spell.
Level 1: Allies always make moral rolls.
Level 2: Fly Continuous
Level 3: Immune Electricity and Immune Rough Terrain.
Level 4: Can have the following weapons for free:
1. Lightning: (Size M; 13d6; elec dmg, 10d6 secondary arc)
2. Lightning Spear: (reach; Size M; 7d6; 2nd+ att against same target autohit)
3. Lightning Bolt: (Size L; 3/1; 12d6; 2nd+ att against same target autohit)
4. Wurm Tongue: (reach; Size M; 7d6; save or stun on hit)
Level 5: 1F: Choose construct or beast, summon (LVL-DL)^2 of them(max DL is LVL/2).
Level 9: 1Z, 1/rd: One of your construct summons casts a spell from your progression.
New Feats:
Storm Ravager: 1F, 1/d: 3 groups take 10d6 elec dmg. Persist 2 rds each round hit 1 less.
Hurricaine: 1M: Enemys in your Control Radius are moved 15ft away from you and have -20ft movement this rd.
New Spells:
Deflection (SL=2): Warrior allies get +2AC. CF3: +20AC.
Skyborne (SL=2): You fly and get +20’ movement and +2AC.
Telekinesis (SL=2): Move a target 20’ from its current location.
Chain Lightning (SL=3): One target 10d6 elec dmg, 1d6 other targets 10d6 elec dmg.
Gallows (SL=3): One target 13d6 dmg and moved 1d6*5ft. toward this spells origin.
Lightning Storm (SL=3): One group 10d6 elec dmg. Persists 1 rd.
Lightning Tendrils (SL=3): One ally immune electricity and weapons x2 reach and lightning blast branded.
Storm Wall (SL=3): Enemys in your Control Radius have -5 TH and when an enemy area effect attack misses, you control where it splashes to.
Tornado (SL=4): One target 13d6 wind dmg. If target is corporeal, you may instead move target 1d6*5ft away and they take 13d6 impact dmg.