| "To understand Krueger you must think of him not as a man but as a force of nature. He is the raging hurricane, the wild tornado obliterating anything in its path and leaving others to pick up the pieces. –Omnipotent Lortus" |
| Counts as Human. 2 for 1 trading. Wisdom bonus to progression. |
| Has “all druid” abilities. You have a Control Radius of (9+lvl)*5’. |
| Have 7+lvl fury per day. 1N, spend 1 fury: +1 attack, ++1 TH or ++1dmg to an att or spell. |
| Level 1: Allies always make moral rolls. |
| Level 2: Fly Continuous |
| Level 3: Immune Electricity and Immune Rough Terrain. |
| Level 4: Can have the following weapons for free: |
| 1. Lightning: (Size M; 13d6; elec dmg, 10d6 secondary arc) |
| 2. Lightning Spear: (reach; Size M; 7d6; 2nd+ att against same target autohit) |
| 3. Lightning Bolt: (Size L; 3/1; 12d6; 2nd+ att against same target autohit) |
| 4. Wurm Tongue: (reach; Size M; 7d6; save or stun on hit) |
| Level 5: 1F: Choose construct or beast, summon (LVL-DL)^2 of them(max DL is LVL/2). |
| Level 9: 1Z, 1/rd: One of your construct summons casts a spell from your progression. |
| New Feats: |
| Storm Ravager: 1F, 1/d: 3 groups take 10d6 elec dmg. Persist 2 rds each round hit 1 less. |
| Hurricaine: 1M: Enemys in your Control Radius are moved 15ft away from you and have -20ft movement this rd. |
| New Spells: |
| Deflection (SL=2): Warrior allies get +2AC. CF3: +20AC. |
| Skyborne (SL=2): You fly and get +20’ movement and +2AC. |
| Telekinesis (SL=2): Move a target 20’ from its current location. |
| Chain Lightning (SL=3): One target 10d6 elec dmg, 1d6 other targets 10d6 elec dmg. |
| Gallows (SL=3): One target 13d6 dmg and moved 1d6*5ft. toward this spells origin. |
| Lightning Storm (SL=3): One group 10d6 elec dmg. Persists 1 rd. |
| Lightning Tendrils (SL=3): One ally immune electricity and weapons x2 reach and lightning blast branded. |
| Storm Wall (SL=3): Enemys in your Control Radius have -5 TH and when an enemy area effect attack misses, you control where it splashes to. |
| Tornado (SL=4): One target 13d6 wind dmg. If target is corporeal, you may instead move target 1d6*5ft away and they take 13d6 impact dmg. |
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